We are also outpacing them in some of the areas they ignored. We beat the heck out of them in balance patching, for instance. I think we may be better at finding small holes to fill to expand the game and take some risks that a software firm would not necessarily prioritize. However, I would suggest that what we lack in muscle we can partially compensate for with our sheer love and determination. There is no way we have the kind of abilities they had to generate so much quality content in such a short timeframe. I have a ton of respect for them, and they built a beautiful game. I kind of wince at the notion that we are better than the original Devs. That helps explain the dearth of low level recipes. So players actually spend a lot less time below level 40 than the game was originally designed. Plus, the original Devs eventually doubled or tripled the amount of experience points rewarded in an effort to fasttrack people to level 40. I figure there is more than enough to keep players busy to level 40, but after that, they will always be looking for more. That's less a statement of disdain for them and more a statement that the original Devs already created a ton of content for civs leveling up. It is just much easier to build the game outwards and upwards for endgame level 40 civs than to bother improving the quality of life for pre-40 civs. I cannot speak for the group, but from my perspective, we have so many things we want to do, that in order to prioritize, I doubt we will ever put in the effort needed to make those changes. Thanks, ByFstugan! I agree with you that a lot of the low level recipes and gear could use a ton of work. PS: Notice that the "Death of a game" is the death in the past and the game is now with Celeste project ressurected <3 In those times bugs were almost never fixed and the contact between the developers and players were almost non-existent: To see something about this, watch this well made look on the history of the game. It could be a "for the future project" of course, but I think it's weird when some Leg items is far far worse than some epic items, or even rare in some cases.Īwesome with all the new quests and advisors and items and such, you guys do an silly good work - MUCH MUCH better than that company MS hired that was in this for the money mostly until their "real project" would start. "Wall Joints of Kaveh" for example that has more than twice the negative effect compared to positive). Perhaps some items should have their stats changed to at least be concidered useful until you get something better, and some with negative modifiers really should be changed to only positive or at least FAR less negative effect (like ![]() Many (also Epic) items is really so bad that it's almost impossible to sell them even close to vendor price. I also wonder if you not should re-examine all old recipes (especially the uncommon/rare ones) and greatly lower the required level on most of them since they are so bad that they only ever could be concidered to be used on a really low civ, if ever at all.Īlso I wonder in general about gear if not many items with Legendary status was made that by strange an not so logic reasons. I've been dreaming of them but not even dared to ask about it (and I've asked about quite a lot) ^^ So silly nice to see Legendary Craftables coming, really looking forward to them. ![]()
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